If you are searching for the video game with most credits over 1500 people, the answer is surprisingly large. Modern AAA games can involve thousands of people across development, quality assurance, localization, voice production, animation, music, publishing, customer support, marketing and other areas. One title stands out particularly strongly: Diablo IV.
According to the current MobyGames database, the Windows version of Diablo IV has 9,255 credited people, including 8,780 listed under professional roles and 475 under thanks. When the record first attracted widespread attention in 2023, MobyGames listed 9,166 people, describing it as a new record for the number of people credited on a video game.
That does not mean 9,255 people were all sitting together in one Blizzard office developing Diablo IV at the same time. Game credits are much broader than the core development team. They can include external contractors, localization workers, testers, customer support staff, performers, voice contributors, additional development teams and people receiving acknowledgements.
This distinction is important when answering the question. The video game with the most credits is not necessarily the game made by the largest core development team. Instead, the credit count tells us how many individuals were formally associated with the finished product according to the database’s credit records.
What Is the Video Game With the Most Credits?
The clearest answer is Diablo IV, at least when measuring the number of people listed in the MobyGames credit database. Its current Windows credit page records 9,255 people and 9,350 individual credits. Of those people, 8,780 are categorized under professional roles while 475 are listed under thanks.
That figure is dramatically higher than the 1,500 person threshold in the search query. It is also considerably larger than many other famous AAA releases that have exceptionally long credit sequences.
For comparison, MobyGames lists 3,970 people for Final Fantasy XVI, 3,785 for Final Fantasy VII Rebirth, 2,946 for Baldur’s Gate 3, and 1,520 for Kingdom Come: Deliverance II. Assassin’s Creed Shadows is another enormous example, with more than 7,000 people listed in its credits.
The important qualification is that credit databases can change as information is added or corrected. The definition of “worked on the game” can also vary. Therefore, it is safer to say that Diablo IV has one of the largest, and according to MobyGames the largest, documented video game credit lists among the examples discussed here rather than claiming that every individual necessarily contributed directly to the game’s core development.
Diablo IV and Its Record Breaking Credits
Diablo IV is a major action role playing game developed by Blizzard Entertainment. It launched in June 2023 and was designed as a large scale continuation of the long running Diablo franchise.
The scale of its credit list became a story in its own right. In July 2023, MobyGames reported that 9,166 people had been credited on the game, describing the figure as a new record. Contemporary coverage noted that the list was so large that it included people beyond what most players would normally think of as the game’s development staff.
The current MobyGames database has since updated that number to 9,255 people for the Windows version. The database separates 8,780 professional roles from 475 people listed under thanks.
That makes Diablo IV a fascinating example of how enormous modern game production has become. A contemporary AAA game is no longer simply programmers, designers and artists working in a single studio. It can involve a worldwide network of specialists working on dozens of different production requirements.
The credit list includes areas such as leadership, art, production, sound design, music, additional development, quality assurance, customer service, story and franchise development, localization and other support functions. The MobyGames record demonstrates just how wide the production ecosystem can become.
Why Diablo IV Has So Many Credited People
One reason is the sheer scale of a modern live service AAA game. Diablo IV is not simply a small single player project that was created once and shipped. It is part of an established global franchise and requires infrastructure, testing, localization, customer support and continuing content.
MobyGames’ credit listing includes substantial groups associated with customer service and service technologies, quality assurance, additional development, production, sound and other areas. That helps explain why the final number is much larger than the number of people players might see in promotional material describing the development studio.
Another major factor is international distribution. A game released across multiple regions and platforms needs localization, testing and support for different languages and markets. Audio production can also involve performers, voice specialists, sound designers, recording teams and other contributors.
Large franchises also rely heavily on external partners. Art production, quality assurance, localization, technical services and other tasks can be distributed among different companies and locations. Consequently, the final credits can contain people who were not permanent employees of the game’s main studio.
What Counts as a Game Credit?
A game credit is an acknowledgement that a person or organization contributed to the production, release or support of a game. The exact definition varies between studios and databases.
Core credits might include directors, producers, programmers, designers, writers, artists, animators, composers and audio engineers. However, a modern AAA credit roll can extend far beyond these obvious categories.
Quality assurance testers are frequently credited because testing a large game is a major undertaking. Localization specialists may translate dialogue, menus, subtitles and other content. Voice actors and performance capture performers can be credited separately from the teams that record and process their performances.
Publishers can also have large groups working on production, distribution, marketing, legal matters, community management and regional operations. Customer support is particularly important for online games because players need assistance with account problems, technical issues and gameplay related services.
This is why the phrase “people in the credits” should not automatically be interpreted as full time game developers.
How Game Credits Differ From Core Development Teams
This is probably the most important point for anyone researching the video game with most credits over 1500 people.
A game’s credit count and its core development team are two different measurements. A studio might have a relatively small central team responsible for the game’s creative direction while hundreds or thousands of additional people contribute through outsourcing, localization, testing, publishing and support.
The difference can be seen in other games as well. Kingdom Come: Deliverance II, for example, has 1,520 people listed in its current Windows credits, including 1,508 professional roles and 12 thanks. Yet that number does not mean 1,520 people were simultaneously working as members of Warhorse Studios’ central development team.
The same principle applies to larger games. Diablo IV’s 9,255 credited people represent an enormous production ecosystem, not necessarily a single 9,255 person development department. This is why comparisons based solely on credit counts should be treated carefully.
Still, credit counts remain useful. They show how many people a studio or publisher chose to acknowledge across the production and release process. They also reveal how much modern games depend on specialized teams.
Other Games With More Than 1500 Credits
Diablo IV is not the only game to cross the 1,500 person mark. Several major AAA games have extremely large credit lists, although they remain far below Diablo IV’s current MobyGames figure.
The difference between these games is also useful for understanding how production scale varies between publishers, genres, platforms and development models.
Final Fantasy XVI
Final Fantasy XVI is one of the clearest examples of an extremely large credit list. MobyGames currently records 3,970 people for its PlayStation 5 credits, including 3,947 professional roles and 23 people under thanks.
That figure is more than twice the 1,500 person threshold. Final Fantasy XVI is a cinematic action RPG with extensive character work, voice performances, music, environments, combat animation and storytelling.
Its enormous credit list reflects the complexity of producing a highly polished modern Final Fantasy title. The game combines traditional RPG elements with large scale cinematic presentation, which requires contributions from many specialized disciplines.
Final Fantasy VII Rebirth
Final Fantasy VII Rebirth also has one of the industry’s largest documented credit lists. MobyGames records 3,785 people for the PlayStation 5 version, including 3,711 developers and 74 people listed under thanks.
The game is particularly demanding from a production standpoint because of its huge environments, cinematic sequences, character animation, combat systems, music and localization requirements.
Its credit count shows that massive role playing games can require thousands of contributors even when the primary creative leadership remains concentrated within a much smaller group.
Baldur’s Gate 3
Baldur’s Gate 3 is another major example. MobyGames currently lists 2,946 people for the Windows version, including 2,332 professional roles and 614 people under thanks.
The game’s production involved extensive character writing, performance capture, voice acting, cinematic direction, environmental art, programming, testing and localization.
Its credit list is therefore much larger than the size of a typical indie development team. At the same time, the existence of almost 3,000 names does not mean every person worked on the game’s central systems.
Assassin’s Creed Shadows
Assassin’s Creed Shadows provides an even closer comparison to Diablo IV. MobyGames currently lists 7,072 people for the game, with 6,457 professional roles and 615 people under thanks.
That is one of the largest credit lists associated with a modern AAA game. The game’s enormous production involved Ubisoft’s development teams alongside external services and contributors.
The number also illustrates the difference between a huge credit roll and a traditional studio headcount. Thousands of people can contribute to different stages of development, publishing and release without being part of the game’s primary creative team.
Kingdom Come Deliverance II
Kingdom Come: Deliverance II is another important title for this search query because it passes the 1,500 mark almost exactly. MobyGames lists 1,520 people in the Windows credits, with 1,508 professional roles and 12 people under thanks.
That makes it a particularly interesting example because the game is often discussed in relation to its relatively focused core development team and its extensive use of external contributors.
The credit database includes contributors connected to animation, motion capture, quality assurance, localization, production, marketing, technical work and external service providers. This demonstrates how a game can have a focused central studio while still generating a credit list exceeding 1,500 names.
Death Stranding Director’s Cut
Death Stranding is another useful comparison. The original PlayStation 4 version has 1,490 credited people in MobyGames, narrowly missing the 1,500 threshold. However, the Windows version of Death Stranding: Director’s Cut has 1,779 credited people.
The game is famous for its unusual creative direction under Hideo Kojima and its extensive cast of actors and performers. The credits also cover technical production, localization, additional work and other supporting roles.
It is a good reminder that different releases of the same game can have different credit counts. Additional platforms, new content and localization work can change the number of people associated with a particular version.
Why Modern AAA Games Need Thousands of Contributors
Modern AAA games are closer to large multimedia productions than the games many players remember from previous generations.
A major title may contain millions of lines of code, thousands of assets, hours of dialogue, extensive animation, original music, cinematic sequences and support for numerous languages and platforms.
Every additional component creates another production requirement. A character needs a model, textures, animation, dialogue, sound effects and testing. A cinematic scene may require writers, storyboard artists, animators, lighting specialists, voice performers, audio engineers and editors.
Open world games increase the challenge even further. Developers must create large environments populated with characters, objects, quests, sounds and interactive systems. Those elements must work together while maintaining performance across supported hardware.
Localization can also dramatically increase the number of contributors. A globally released game may require translation, editing, linguistic testing and cultural review for multiple languages. That work may be distributed among several companies.
Does a Huge Credit List Mean Thousands of Developers?
Not necessarily.
This is where many articles and social media discussions can become misleading. Saying that a game has 9,255 credited people is accurate according to the current MobyGames record for Diablo IV, but saying that 9,255 people were all “developers” in the same sense would be an oversimplification.
MobyGames currently categorizes 8,780 Diablo IV entries as professional roles and 475 as thanks. Even among professional roles, contributors can perform very different jobs. Some may be deeply involved in core development, while others might provide support services, localization, customer service or other contributions.
Contemporary reporting on the Diablo IV credit record also pointed out that some people listed were not directly involved in making the game itself. Kotaku noted that the credits included Blizzard employees whose direct connection to Diablo IV could be difficult to determine.
Therefore, the most accurate wording is people credited on the game rather than automatically calling every credited individual a core developer.
Why Is the Video Game Credits Topic Trending?
The topic is interesting because players normally think about the people behind a game in terms of recognizable names: the director, lead designer, studio and famous actors.
A credit list containing several thousand names changes that perception. It makes players realize that modern games depend on an enormous network of specialists.
The trend has also become more interesting because some relatively small studios have produced critically acclaimed games with far fewer credited people. This has encouraged comparisons between large AAA production models and smaller development teams.
Clair Obscur: Expedition 33 is a notable example of that discussion. Contemporary discussions compared its much smaller credit list with huge AAA projects such as Final Fantasy XVI, Baldur’s Gate 3 and Ubisoft titles.
The contrast does not necessarily prove that smaller teams are better. It simply demonstrates that games can be produced using very different organizational structures.
How Long Can Video Game Credits Be?
The answer varies considerably depending on the game.
A small independent game might have a few dozen names. A mid sized production can have hundreds. A major AAA release can have thousands. Diablo IV demonstrates how extreme the number can become, with more than 9,000 people currently documented in its MobyGames Windows credits.
Contemporary reporting after Diablo IV’s launch found the credit sequence so large that it became a story by itself. GamesRadar reported the original MobyGames figure of 9,166 people and highlighted the unusual scale of the credit list.
Some credit rolls can take a very long time to finish. That is partly because games increasingly involve international teams and large amounts of outsourced and supporting work.
For players, the credits may appear to be a simple list of names. Behind each name, however, there can be a specific contribution that helped make the final product possible.
Reviews and Player Reception of Diablo IV
Diablo IV received substantial attention from critics and players after launch. MobyGames currently records an 86% critics average based on 133 ratings, while its player rating information on the same page reflects a smaller set of user ratings.
The game’s reception has included praise for its atmosphere, presentation, combat, world design and connection to the long running Diablo formula. At the same time, discussions around the game’s progression, monetization and live service direction have been more mixed.
These reviews are important to the credit count discussion because they demonstrate that a massive production does not automatically guarantee universal agreement. Thousands of contributors can help create a technically impressive game, but player satisfaction depends on many factors beyond production scale.
A huge credit list should therefore be viewed as an indicator of production complexity, not as proof that a game is automatically better than one made by a smaller team.
Is Diablo IV Still Worth Playing?
For players interested in action RPGs, Diablo IV remains a significant title to consider. Its large scale world, loot focused progression, combat and ongoing content make it fundamentally different from a short, self contained indie game.
The game is also useful for anyone interested in the business and production side of gaming. Looking at its enormous credit list provides a fascinating view of how modern AAA games are produced.
However, whether it is worth playing depends on personal preferences. Players who enjoy repeated combat encounters, character builds, equipment progression and long term seasonal or live service systems may find considerable value in it.
Someone looking for a short story driven experience may prefer a more focused single player game. The size of Diablo IV’s development operation does not determine whether it is the right game for every player.
Latest Update
As of September 2026, the current MobyGames record for the Windows version of Diablo IV lists 9,255 people and 9,350 credits. The database identifies 8,780 people under professional roles and 475 under thanks.
This is higher than the original figure of 9,166 that attracted attention in July 2023. At that time, MobyGames publicly described Diablo IV’s credit total as a new record.
It is worth remembering that credit databases are living records. New information can be added, corrected or reorganized. Different platforms and editions can also produce different credit totals.
For that reason, the most responsible answer to the question “what video game has the most credits?” is to identify the source and version being measured. Based on the current MobyGames data reviewed for this article, Diablo IV is the leading answer.
Conclusion
The answer to the search query “video game with most credits over 1500 people” is currently Diablo IV, based on the MobyGames credit database examined for this article. Its Windows version has 9,255 credited people, an extraordinary figure that places it far beyond the 1,500 person threshold.
Other major games also demonstrate how large modern game production has become. Assassin’s Creed Shadows has more than 7,000 credited people, Final Fantasy XVI has 3,970, Final Fantasy VII Rebirth has 3,785, Baldur’s Gate 3 has 2,946, and Kingdom Come: Deliverance II has 1,520.
The most important takeaway is that a massive credit list should not be confused with the size of a game’s core development team. Instead, it represents the much broader network of people involved in creating, testing, localizing, publishing, supporting and acknowledging a modern video game.
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Frequently Asked Questions
What video game has the most credits?
Based on the current MobyGames database, Diablo IV has one of the largest documented credit lists and currently leads the examples covered here. Its Windows credits contain 9,255 people, including 8,780 professional roles and 475 thanks.
The original 2023 figure was 9,166 people, which MobyGames described as a record at the time. Because credit databases can change, the number should always be tied to a specific source and version.
Which game has over 1,500 people in its credits?
Many modern AAA games exceed 1,500 credited people. Diablo IV is the most extreme example in this comparison, followed by Assassin’s Creed Shadows, Final Fantasy XVI, Final Fantasy VII Rebirth, Baldur’s Gate 3 and Kingdom Come: Deliverance II.
Death Stranding: Director’s Cut also exceeds the threshold, with 1,779 people listed for its Windows credits.
Does Diablo IV really have more than 9,000 developers?
Not exactly. Diablo IV has more than 9,000 people listed in its MobyGames credits, but that does not mean more than 9,000 people were core developers.
The current database separates 8,780 professional roles from 475 thanks. The professional category itself can include many different types of contributors, including people involved in support, localization, testing and other areas.
Why do modern games have so many credits?
Modern AAA games require specialists in programming, design, art, animation, sound, music, cinematics, quality assurance, localization, publishing, customer service and many other areas.
Global releases can add hundreds or thousands of contributors because different languages, regions, platforms and services require specialized teams.
Is Final Fantasy XVI one of the games with the most credits?
Yes. MobyGames currently lists 3,970 people for the PlayStation 5 version of Final Fantasy XVI, making it one of the biggest credit lists among major games.
The game is particularly production intensive because of its cinematic presentation, combat, music, voice acting, animation and large environments.
How many people are credited on Final Fantasy VII Rebirth?
MobyGames lists 3,785 people for the PlayStation 5 version of Final Fantasy VII Rebirth. Of those, 3,711 are categorized as developers and 74 as thanks.
That places Final Fantasy VII Rebirth comfortably above the 1,500 person threshold.
Does Kingdom Come Deliverance II have more than 1,500 credits?
Yes. The Windows version of Kingdom Come: Deliverance II currently has 1,520 credited people according to MobyGames. The database identifies 1,508 professional roles and 12 people under thanks.
That makes it one of the notable recent games that passes the 1,500 credit mark.
Is the game with the most credits necessarily the biggest game?
No. Credit count is not the same as budget, development team size, sales, game quality or development time.
A credit list can include external contractors, localization teams, testers, customer support, marketing personnel, performers and acknowledgements. Therefore, it should be treated as one measurement of production scale rather than a complete measure of how big or successful a game is.

